1,500 Slot Machines Walk into a Bar: Adventures in Quantity Over Quality

The Nugget

  • The journey of automating the creation of 1,500 slot machines resulted in over 1.6 million downloads and significant ad revenue by leveraging incredibly low-quality games, which played into a unique anti-retention model for monetization.

Make it stick

  • 🤖 Automation led to over 1,500 unique slot titles generated quickly, showcasing the power of technology in game development.
  • 💰 They earned around $50,000 from numerous low-quality ad-driven apps, revealing the lucrative potential in quantity over quality.
  • 📈 A staggering 27% ad click-through rate was achieved, indicating that players were bored enough to escape to better games.
  • 🎶 They created custom theme songs for each slot machine game using text-to-speech technology, adding a unique touch to low-effort designs.

Key insights

The Birth of a Comedy Experiment

  • In 2013, discontent in the mobile gaming space led two indie developers to experiment with creating low-quality slot machine games.
  • An automation robot designed to build slot machine games became central in producing a staggering 1,500 games quickly from a template.
  • The decision to create low-effort slots challenged traditional game development principles both ethically and economically.

The Anti-Retention Model

  • The team flipped the conventional retention model, creating low-quality games meant to quickly frustrate players into clicking on ads for other games, effectively monetizing dissatisfaction.
  • Ads became the primary revenue source, thanks to high click-through rates born from the contrast between their games and higher-quality alternatives.

Challenges and Reflections

  • Increasingly difficult Google Play Store compliance rules made the operation burdensome, leading to a reduction in activity over time.
  • Despite initial success, the developers acknowledged their desire to walk away from the project, realizing their true passion lay elsewhere.
  • They concluded that sometimes the journey and experience of creating something—even if it’s low quality—can be more valuable than financial success.

Key quotes

  • "What are video games and why do people show ads? We've turned the retention model completely on its head."
  • "We never took their money... only took money from ad providers and felt proudly like a cut above the rest."
  • "This whole project was an itch that felt so good to scratch; the attempt made us happy, not the result."
  • "If you spend four years making a game that nobody wants and I spend four seconds, who squandered more of their precious life?"
  • "Be prepared to walk away even if it is successful, because it may just be the attempt that made you happy."
This summary contains AI-generated information and may have important inaccuracies or omissions.