How to Make a Roguelike (The 3 Pillars of Design)

The Nugget

  • To design an effective roguelike game, focus on three core pillars: simplicity, world structure, and a sense of power for players. These elements collectively enhance the player’s experience and engagement in a brutal but rewarding gaming environment.

Make it stick

  • 🎮 Simplicity in gameplay allows players to quickly grasp core mechanics, leading to an easier learning curve.
  • 🗺️ World structure gives players a sense of progress and achievement through defined zones and maps, enhancing replayability.
  • đź’Ş Providing a sense of power through powerful abilities makes players feel heroic, balancing the often punishing nature of roguelikes.

Key insights

Simplicity

  • Roguelikes benefit from starting with a simple gameplay foundation, allowing players to understand core mechanics quickly.
  • Familiar gameplay systems (e.g., Metroidvania, deck-building) create accessible entry points for new players.
  • Downwell is highlighted as an example of simplicity paired with fun, focusing on falling straight down throughout the run.

World Structure

  • A well-developed world structure enables clear progression and helps players track their advancements, promoting engagement across multiple runs.
  • Levels should exhibit a consistency that allows for recognizable patterns and shortcuts, as seen in Enter the Gungeon.
  • Structure involves both the layout of levels and how they integrate within the game to create a rewarding experience.

Sense of Power

  • Creating a power fantasy is essential for giving players a feeling of control, making difficult games more approachable.
  • Games like Inscription and Dead Cells illustrate how players can feel overpowered by building strong abilities and combos.
  • This sense of power must be maintained in balance with the reality of impending failure, prompting players to strategize for their next attempts effectively.

Key quotes

  • "Roguelikes are best off when they are simple."
  • "Building structure into roguelikes makes their milestones feel more rewarding."
  • "Creating this power fantasy makes daunting games feel conquerable."
  • "Roguelikes have captured my imagination... masterpieces of design."
  • "These three mark what I believe to be the most important in creating a replayable and fun experience."
This summary contains AI-generated information and may have important inaccuracies or omissions.