OW.1 rules document

The Nugget

  • The essence of Optimal Weave revolves around pursuing personal desires conflict-free while learning to negotiate and harmonize with others in a playful, chaotic environment. This dynamic game not only emphasizes individual objectives but also collective cooperation in achieving optimal outcomes.

Make it stick

  • 🎲 The objective is to maximize your character's desires while managing conflicts in a chaotic space.
  • πŸ“ Contracts bring an extra layer of agreed penalties and incentive structures for strategic gameplay.
  • ⏳ One-minute turns simulate real-life negotiation pressures that emphasize quick decision-making.
  • 🍬 Points convert into treats, reinforcing a mindset where others' successes benefit everyone.

Key insights

Game Objective and Philosophy

  1. Pursuit of Desires: Players aim to optimize their board-world towards their personal character desires.
  2. Conflict as a Learning Tool: The game’s atmosphere is a lawless canvas where players learn to manage conflicts.
  3. Introduction of Contracts: Contracts can be utilized or ignored to facilitate unique rules and learning experiences.
  4. Transcendence: Players advance to higher levels by outperforming their previous games, symbolizing growth and increased capabilities.

Gameplay Setup and Mechanics

  1. Initial Game Setup: Players receive randomized desire and ability cards, avoiding the more complex clown cards initially.
  2. Turn Mechanics: Each player can take action for a minute, enhancing the real-life negotiation simulation.
  3. Scoring and Rewards: Points translate into tangible rewards, reinforcing cooperative goals and minimizing zero-sum mindsets.
  4. End Game Reflection: After a game, scores are evaluated and discussed to assess what strategies were effective and what could be improved.

Advanced Levels and Variants

  1. Level Progression: Players can ascend to level 2 once they consistently score above a certain threshold, introducing more complex gameplay.
  2. New Abilities: As players advance, they can use more abilities at the start to heighten interaction complexity.
  3. Ritual Cohabitive: A quick variant focuses on testing negotiation skills, embedding practice for real-world interactions.
  4. Iterative Improvement: Players are encouraged to experiment with game mechanics and share findings to enhance the game's development.

Key quotes

  • "The objective within the game is just to score as much as possible for yourself; the objective outside of the game is to learn the way of negotiation."
  • "Reducing others' scores will not increase your own."
  • "You win whenever you get the best feasible outcome for yourself."
  • "More than one person can win."
  • "We're still learning to make Cohabitive games, so let's all explore together!"
This summary contains AI-generated information and may have important inaccuracies or omissions.