The essence of Optimal Weave revolves around pursuing personal desires conflict-free while learning to negotiate and harmonize with others in a playful, chaotic environment. This dynamic game not only emphasizes individual objectives but also collective cooperation in achieving optimal outcomes.
π¬ Points convert into treats, reinforcing a mindset where others' successes benefit everyone.
Key insights
Game Objective and Philosophy
Pursuit of Desires: Players aim to optimize their board-world towards their personal character desires.
Conflict as a Learning Tool: The gameβs atmosphere is a lawless canvas where players learn to manage conflicts.
Introduction of Contracts: Contracts can be utilized or ignored to facilitate unique rules and learning experiences.
Transcendence: Players advance to higher levels by outperforming their previous games, symbolizing growth and increased capabilities.
Gameplay Setup and Mechanics
Initial Game Setup: Players receive randomized desire and ability cards, avoiding the more complex clown cards initially.
Turn Mechanics: Each player can take action for a minute, enhancing the real-life negotiation simulation.
Scoring and Rewards: Points translate into tangible rewards, reinforcing cooperative goals and minimizing zero-sum mindsets.
End Game Reflection: After a game, scores are evaluated and discussed to assess what strategies were effective and what could be improved.
Advanced Levels and Variants
Level Progression: Players can ascend to level 2 once they consistently score above a certain threshold, introducing more complex gameplay.
New Abilities: As players advance, they can use more abilities at the start to heighten interaction complexity.
Ritual Cohabitive: A quick variant focuses on testing negotiation skills, embedding practice for real-world interactions.
Iterative Improvement: Players are encouraged to experiment with game mechanics and share findings to enhance the game's development.
Key quotes
"The objective within the game is just to score as much as possible for yourself; the objective outside of the game is to learn the way of negotiation."
"Reducing others' scores will not increase your own."
"You win whenever you get the best feasible outcome for yourself."
"More than one person can win."
"We're still learning to make Cohabitive games, so let's all explore together!"
This summary contains AI-generated information and may have important inaccuracies or omissions.